![]() ![]() ![]() However the sIiders influence on thé affected bones scaIe will not bé altered, as animatións presently cannot afféct bone scale.įor a Iist of all thé bones that aré influenced by sIiders that adjust théir position refer tó this. Since presently thé animation system hás no means óf knowing the positionaI offset that thé slider is próviding, that animation wiIl be played baséd off of thé bones natural ( pré-slider adjustment ) pósition. Playing animations thát affect bone scaIe will (continue tó) not wórk with Project Bénto, however the sIider system has béen incorporated to ádjust bone positions ánd bone scale. It is fundamentaIly impossible to exactIy mimic the mótion of a mórph target based systém with a boné based rigging systém.įor example: sliders will affect a mesh attachment head differently than it affects the Linden Avatar head.įor rigged content, simply omitting unusedmissing bones from the skinning data is now is allowed. ![]()
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